
Time | Room 201 | Room 202 |
Jungwon Kim |
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Park Jungho Vice President 'The direction of immersive media business based on 5G' |
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Luke Park, CEO 'Current and Future State of VR Industry' | Kim Dong Hyun, Chairman 'Korean VR Contents Industry Promotion Strategy' |
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Pradeep Khanna Executive Director of Asia Pacific, Sydney Chapter President 'Current Trends and Future of Immersive Technologies' | Chung Woon Yung, Segment Marketing Manager, Asia Pacific 'Introducing HP Virtual Headset and VR Backpack G2' |
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Patrick Chiaki Furuyama Project Lead / VR researcher 'DMM.com's VR video platform business and the Japanese VR trends' | Choi Jeong Hwoan Vice President |
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SUKER Vice President | Kima Kim, CEO |
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Scott Bradley Founder & Managing Partner 'Intelligent Content Creation in AR & VR' | Jo Hanbyul, Director of Photography 'Selection of equipment by shooting according to the characteristics of each equipment' |
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Marco Marchesi CTO 'Faster than real-time: creating AR experiences with AI and 5G' | Kim Youngcheul, Cinematographer '360 Story VR Content Production Environment and Trend Change' |
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Time | Room 201 | Room 202 |
WeiGing Ngang Head of Vive Ecosystem APAC VR Evolution : How to capitalize on the upcoming explosive growth during the 5G era | Wook Kim, COO From VFX to VR: The VR/AR production technology and case of VFX company |
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11:30~12:00 | Travis Rice Founder, Chief Content Officer 'The Collision of Video and Interaction' | Ha Taejin, CEO 'AR solution to improve industrial safety and work efficiency' |
Alex Moretti Co-founder 'From PC to PSVR, porting to VR's first consumer console' | Oh Jihyun, Lead Evangelist 'Virtual Youtuber & Unity' |
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Jazna Rossi 'Steam is great... sometimes: the business side of Richie's Plank Experience' | Song Youngil, Chairman 'Medical&Healthcare Innovation with VR Technology' |
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Choi Myeong Kyun, Chief Product Officer 'Multiplayer online VR game; live operation & development strategy' | Park Jae Seung 'The business applications of eye-tracking technology-VR/AR/Mobile' |
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Avinav Trigunait Research Director 'Augmented and Virtual Reality Technologies and The Blurring Lines Between Physical and Digital Worlds' | Son Sunghyo 'Autonomous Vehicle and Virtual Reality' |
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Katsumi Matsuda Executive officer, Manager of System Sales Group 'Application of Driving Simulator Systems based on 3D VR for Vehicle Dynamics Research and Development' | Kwon SoonJae, Principal Research Engineer 'Korean Defense Reform 2.0 and importance of Military Virtual Training system' |
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Gwangsup Shin, Deputy Director 'VR/AR Development, Using Unreal Engine' |

Time | Room 201 | Room 202 |
Amit Borkar, CEO 'Emergence of AR&VR in gaming - The Road Ahead' |
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Minsuk Song, Director Latest Technology and Case Studies of Unity with the development of VR/AR Games | Il Kim, President 'Considerations of VR Game Development, in perspective of personal experiences and market trends' |
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Kyutae Lim, Senior Advisor for International Initiative 'Maximize Immersive Experience through Virtual Reality' | Chul-un Hong, Senior Vice President |
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Taewoo Kim, CEO 'Technological Trend and Its Application in the Era of "Visual Games"' | Jinho Park, Chief Manager |
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Mason Kim, CEO 'The necessity and method of development of virtual reality contents in mobile environment' | Kyusik Chang, CEO 'VR sound designing directs emotion by imitating human hearing' |
To Exhibit | ||
Request for Exhibiting Information | ||
Interested in participating SEOUL VR AR EXPO? We will send you the following information! | ||
▷ Post Show Report | ▷ Introduction of SVAE | ▷ Brochure |
To Exhibit |
Request for Exhibiting Information |
Interested in participating SEOUL VR AR EXPO? We will send you the following information! |
▷ Post Show Report |
▷ Introduction of SVAE |
▷ Brochure |
To Visit |
Pre-registration |
Pre-register to SEOUL VR AR EXPO and you will have an immediate access after a simple identification check. Please note that Business Day and Public Day are distinguished for smoother business consultations. |